@startuml
sprite $d [48x48/16] {
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}


!define FA6_D(_alias) ENTITY(rectangle,black,d,_alias,FA6 D)
!define FA6_D(_alias, _label) ENTITY(rectangle,black,d,_label, _alias,FA6 D)
!define FA6_D(_alias, _label, _shape) ENTITY(_shape,black,d,_label, _alias,FA6 D)
!define FA6_D(_alias, _label, _shape, _color) ENTITY(_shape,_color,d,_label, _alias,FA6 D)
skinparam folderBackgroundColor<<FA6 D>> White
@enduml